abstract algorithm - translation to ρωσικά
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abstract algorithm - translation to ρωσικά

THEORETICAL MODEL OF A COMPUTER HARDWARE OR SOFTWARE SYSTEM USED IN AUTOMATA THEORY
Abstract computer; Abstract Machine
  • A run of a [[Turing machine]].
  • Pictorial representation of a [[Krivine machine]].

abstract algorithm      
абстрактный алгоритм
abstract machine         

общая лексика

абстрактная машина

вычислительная машина, операции которой рассматриваются безотносительно их аппаратной или программной реализации

algorithm         
  • Alan Turing's statue at [[Bletchley Park]]
  • The example-diagram of Euclid's algorithm from T.L. Heath (1908), with more detail added. Euclid does not go beyond a third measuring and gives no numerical examples. Nicomachus gives the example of 49 and 21: "I subtract the less from the greater; 28 is left; then again I subtract from this the same 21 (for this is possible); 7 is left; I subtract this from 21, 14 is left; from which I again subtract 7 (for this is possible); 7 is left, but 7 cannot be subtracted from 7." Heath comments that "The last phrase is curious, but the meaning of it is obvious enough, as also the meaning of the phrase about ending 'at one and the same number'."(Heath 1908:300).
  • "Inelegant" is a translation of Knuth's version of the algorithm with a subtraction-based remainder-loop replacing his use of division (or a "modulus" instruction). Derived from Knuth 1973:2–4. Depending on the two numbers "Inelegant" may compute the g.c.d. in fewer steps than "Elegant".
  • 1=IF test THEN GOTO step xxx}}, shown as diamond), the unconditional GOTO (rectangle), various assignment operators (rectangle), and HALT (rectangle). Nesting of these structures inside assignment-blocks results in complex diagrams (cf. Tausworthe 1977:100, 114).
  • A graphical expression of Euclid's algorithm to find the greatest common divisor for 1599 and 650
<syntaxhighlight lang="text" highlight="1,5">
 1599 = 650×2 + 299
 650 = 299×2 + 52
 299 = 52×5 + 39
 52 = 39×1 + 13
 39 = 13×3 + 0</syntaxhighlight>
SEQUENCE OF INSTRUCTIONS TO PERFORM A TASK
Algorithmically; Computer algorithm; Properties of algorithms; Algorithim; Algoritmi de Numero Indorum; Algoritmi de numero indorum; Algoritmi De Numero Indorum; Алгоритм; Algorithem; Software logic; Computer algorithms; Encoding Algorithm; Naive algorithm; Naïve algorithm; Algorithm design; Algorithm segment; Algorithmic problem; Algorythm; Rule set; Continuous algorithm; Algorithms; Software-based; Algorithmic method; Algorhthym; Algorthym; Algorhythms; Formalization of algorithms; Mathematical algorithm; Draft:GE8151 Problem Solving and Python Programming; Computational algorithms; Optimization algorithms; Algorithm classification; History of algorithms; Patented algorithms; Algorithmus
algorithm noun math. алгоритм algorithm validation - проверка правильности алгоритма

Ορισμός

abstract machine
1. <language> A processor design which is not intended to be implemented as hardware, but which is the notional executor of a particular intermediate language (abstract machine language) used in a compiler or interpreter. An abstract machine has an instruction set, a register set and a model of memory. It may provide instructions which are closer to the language being compiled than any physical computer or it may be used to make the language implementation easier to port to other platforms. A virtual machine is an abstract machine for which an interpreter exists. Examples: ABC, Abstract Machine Notation, ALF, CAML, F-code, FP/M, Hermes, LOWL, Christmas, SDL, S-K reduction machine, SECD, Tbl, Tcode, TL0, WAM. 2. <theory> A procedure for executing a set of instructions in some formal language, possibly also taking in input data and producing output. Such abstract machines are not intended to be constructed as hardware but are used in thought experiments about computability. Examples: Finite State Machine, Turing Machine. (1995-03-13)

Βικιπαίδεια

Abstract machine

In computer science, an abstract machine is a theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is similar to a mathematical function in that it receives inputs and produces outputs based on predefined rules. Abstract machines vary from literal machines in that they are expected to perform correctly and independently of hardware. Abstract machines are "machines" because they allow step-by-step execution of programmes; they are "abstract" because they ignore many aspects of actual (hardware) machines. A typical abstract machine consists of a definition in terms of input, output, and the set of allowable operations used to turn the former into the latter. They can be used for purely theoretical reasons as well as models for real-world computer systems. In the theory of computation, abstract machines are often used in thought experiments regarding computability or to analyse the complexity of algorithms. This use of abstract machines is fundamental to the field of computational complexity theory, such as finite state machines, Mealy machines, push-down automata, and Turing machines.

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